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Fallout 4 navmesh mod
Fallout 4 navmesh mod







fallout 4 navmesh mod

Theres even a mod that automatically removes the cores on exit and returns them to your inventory. Fallout 4 House Mods Mods That HaveĪlso settlement mods that have included an interior (thinking of mine here, there may be others) are restricted for NPCs also (but this doesnt apply to vanilla settlements, I cant recall one with a specific interior). Give them seating options elsewhere and after a while trying to get into the restricted area theyll give up. So long as you dont place one of their jobsposts inside that restricted area, theyll generally stay out of it, whether its got navmesh in there or not. But I dont know whats possible with scripting. I dont have any ideas how you could do it with a settlement built home, unless someone built some kind of special signal broadcaster that had some sort of radius effect. Of course this would have the same effect as the faction issue and your followers wouldnt be able to enter. Of course that would also make the area unusable by any followers you have, unless you make them part of the same faction when they become your current follower. Youll need to fast travel inout of the settlement multiple times and at different hours of the day to see if they manage to teleport themselves to the workbench.īasically youll need to figure out the height at which they can no longer sandbox.Īs long as youre not using the Multiple Floors Sandboxing mod, the default sandboxing height is I think around 2-3 stories.

fallout 4 navmesh mod

I once built a house that was just high enough off the ground that I could jump up into it, but didnt have stairs hoping the NPCs would stay out.īut I constantly traveled home to find someone in there sitting in a chair or using a workbench. Fallout 4 House Mods By saderkempten1979 Follow | PublicĮven then its not foolproof because of their teleporting abilities when they get stuck or just want somewhere bad enough.









Fallout 4 navmesh mod